I once had nothing to do with mod building and even more so scripts, all you can see is the knowledge I acquired over a long time of trial, error and study. Honestly, I do not want to name any dates for the release of this modification in open testing, I will only say that there is still a lot of work and it will only be added. Expect information about new creatures later, along with gameplay trailers. All these creatures will not affect the balance and they can be added manually only through the map editor, so this will not greatly affect the balance of the original game. I spent a very long time looking for models for them on various sites and pulling them out of other modifications. Also this mod will contain new creatures that which do not violate the overall visual style of the game. Forge units haven't unique mod based abilities (except 2 small changes).
As for Forge - it's just relapsed models, names and sounds.
Grove Town and Covenant town are changing game balance and contains new units with unique abilities, taken directly from the mod. This mod allow you to play as the most iconic town mods, that was released for Era II! Fantastic and futuristic covenant town by Kegolo (For Halo Fans - best choice), Best town mod after Cove - Grove town by Dragonar! And forge re skin for Stronghold. Imagine, you can play with new towns, that can interact witch each other completely normal. My mod adds new creatures and replace 2 classic heroes 3 towns. This is the first trailer of upcoming mod for heroes 3 wog.